surfport.blogg.se

Exanima map 1 puzzles
Exanima map 1 puzzles






A sheild weilding enemy can potentially be a massive problem as they are harder to hit as they don't have to try as hard to block, so just watch out there, try to get a lot of swings in the side where they can't cover with the sheild and move around a lot.

exanima map 1 puzzles

One handed weapons can be explained through simply saying they are faster, do less damage as they can't produce as much momentum, some of them again have location damage such as an axe or a mace and they can be used with a sheild. This means in short, hit them with the sharp bit and they are gonna go bye bye. These are all mostly the same speed but some of them are a little tricky to use such as the war axe and glaive due to the fact you must make impact with the part of the weapon that does damage in order to actually hurt them, this is pretty obvious however it may not seem to a few people as with these weapons it's all about locational damage. After this you have things like glaive, war axes and pole-arms. The war hammer is a very hard weapon to get used to because it's slow and usually the enemy will be able to get many blows in before you've even been able to swing the thing so in order to actually hit with it, you must create distance before striking and move forward with your strike, the momentum caused by the strike will help a lot in this respect. A two handed sword is so much different to a 2 handed war hammer in so many ways, the sword is fast, accurate and causes slash and perice damage where as the 2 handed war hammer is slow, cumbersome, sloppy and causes crushing and impact damage. I'll go through most of them, so i'll start with two handed weapons which, in my opinion, are the best, but it's mostly what i use so i'm a bit biased. The weapons in this game differ quite a bit in a few aspects. Character Creation/Camera Controls/Basic Controls So in this game you will be faced with a few challenges as you progress, finding keys for doors, fending off some unfriendly charatcers, navigating through the dark dungeon and working out why you are there and what the place is.ġ.

#Exanima map 1 puzzles full

(Bare in mind this is just a prelude to the full game "Sui Generis" coming out later and this is set 20 years before that in a dungeon below the actual world you will be playing in, but Sui Generis will obviously include dunegons much like this). I will try and go through everything I can from combat to items, from eneimes to locations, So let's begin.Įxanima is a 3D isometric, RPG, dungeon crawler where your goal in the single player is to progress through the dunegon by any means possible, work out why you are there and do whatever you please along the way. It may contain a few spoilers so that is your prior warning. Well this guide is here to tell you what you need to know when starting out. It is entirely possible that the fort was built there to keep watch over the threats emerging from the Underearth to the west (the main entrance is facing west) and humans did prevail in combat only to be slain by supernatural means and subsequently reanimated.Let us know what you think.So you've purchased Exanima and you want to know a little about it before playing, or maybe you played it and found it too hard. To be fair, this theory has its weak points - such as the highly organised character of the fort and 'munitions' style armouries. The inhabitants of the outpost made their last stand - hence the barricade. the local governor / government reacted by sending the standing army. Another fact supporting this theory is the abundance of wood in the outpost - and not only planks but mainly logs and whatnot.įollowing this theory, after several sudden disappearances of caravans / boats / villagers etc. The watchers are just that - places where scouts would lie in wait and give the signal when 'prey' approached. It is placed strategically near the main east-west road, crossroads visible in the northeastern part of the map, as well as the river, which would probably have been used for transport of goods (hence the places called Moorings). levels 1 through to 3) is the actual Forest Fort positioned in the centre of the map. I further speculate that the outpost (ie. Their only task was to capture slaves with a single purpose of using their life force in creation of Gölems and other wonders of technology, such as ever-glowing lamps and healing salves.

exanima map 1 puzzles

My personal theory is that the outpost had close ties with the Underearth (let's assume it is levels 4 and beyond) and was staffed by human mercenaries and slaves. He only speculates that these people were defeated by antecedents of his civilisation - a logical conclusion since there are no records and no living memory of the people once living in the outpost and Thaven's people are alive and well. The necromancer ( Thaven) doesn't have a clue about wars or indeed what the outpost was used for.






Exanima map 1 puzzles